{"id":119,"date":"2005-12-12T17:46:35","date_gmt":"2005-12-12T21:46:35","guid":{"rendered":"http:\/\/www.soulhuntre.com\/items\/date\/2005\/12\/12\/just-like-being-there-papers-from-the-fall-processor-forum-2005-application-customized-cpu-design\/"},"modified":"2005-12-12T17:46:35","modified_gmt":"2005-12-12T21:46:35","slug":"just-like-being-there-papers-from-the-fall-processor-forum-2005-application-customized-cpu-design","status":"publish","type":"post","link":"http:\/\/legacyiamsenseiken.local\/2005\/12\/12\/just-like-being-there-papers-from-the-fall-processor-forum-2005-application-customized-cpu-design\/","title":{"rendered":"Just like being there: Papers from the Fall Processor Forum 2005: Application-customized CPU design"},"content":{"rendered":"
This Fall Processor Forum paper explores the customized IBM PowerPC® processor designed for the Microsoft® XBox 360®, designed and optimized for high-volume production, low cost, and quality — with an array of testing and debug features to reduce system time-to-market. It boasts three 3.2GHz high-frequency PowerPC processor cores, and it’s like no chip you’ve ever met before. Read why.<\/p><\/blockquote>\n