{"id":2789,"date":"2006-01-10T00:34:01","date_gmt":"2006-01-10T05:34:01","guid":{"rendered":"http:\/\/www.soulhuntre.com\/items\/date\/2006\/01\/10\/vgnet-animated-vector-graphics\/"},"modified":"2006-01-10T00:34:01","modified_gmt":"2006-01-10T05:34:01","slug":"vgnet-animated-vector-graphics","status":"publish","type":"post","link":"http:\/\/legacyiamsenseiken.local\/2006\/01\/10\/vgnet-animated-vector-graphics\/","title":{"rendered":"VG.net: Animated Vector Graphics"},"content":{"rendered":"
Struggling with complex graphics code? VG.net speeds the development of all graphical applications, providing:
A graphical editor integrated in Visual Studio .NET. Design graphics in the Picture Designer the same way you design UserControls: without writing code.
Graphical objects: rectangles, rounded rectangles, ellipses, arcs, pies, polygons, polylines, splines, paths, images, text, and Groups.
Automatic screen updates simplify runtime animation. Change an object property, and VG.net updates the screen, intelligently repairing overlapping objects.
Maximum performance: VG.net batches screen updates, repainting a minimum number of pixels. Tweak the performance of any Element by changing anti-aliasing or gamma-correction with a RenderAppearance. <\/p><\/blockquote>\n